Clothing slots
The studio shows the name; file names use the code; scripts and menus use the ID.
Components
Section titled “Components”| Studio name | Code | ID |
|---|---|---|
| Head | head |
0 |
| Masks / Beard | berd |
1 |
| Hair | hair |
2 |
| Torso (arms) | uppr |
3 |
| Legs / Pants | lowr |
4 |
| Hands / Gloves | hand |
5 |
| Shoes | feet |
6 |
| Accessories (neck) | teef |
7 |
| Bags / Undershirt | accs |
8 |
| Body Armor | task |
9 |
| Decals | decl |
10 |
| Tops / Jackets | jbib |
11 |
Props (worn on top)
Section titled “Props (worn on top)”| Studio name | Code | ID |
|---|---|---|
| Hats / Helmets | p_head |
0 |
| Glasses | p_eyes |
1 |
| Earpieces | p_ears |
2 |
| Mouth | p_mouth |
3 |
| Left Hand | p_lhand |
4 |
| Right Hand | p_rhand |
5 |
| Watches | p_lwrist |
6 |
| Bracelets | p_rwrist |
7 |
| Hip | p_hip |
8 |
| Left Foot | p_lfoot |
9 |
| Right Foot | p_rfoot |
10 |
File names in a pack
Section titled “File names in a pack”Components:
stream/<collection>/<code>/<collection>^<code>_NNN_u.yddstream/<collection>/<code>/<collection>^<code>_diff_NNN_a_uni.ytdwhere <collection> is e.g. mp_m_freemode_01_mp_m_mypack, NNN the 3-digit number, _u/_r the skin type and a…z the colour letter. Props use mp_m_freemode_01_p_mp_m_mypack and have no skin suffix.