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Clothing slots

The studio shows the name; file names use the code; scripts and menus use the ID.

Studio name Code ID
Head head 0
Masks / Beard berd 1
Hair hair 2
Torso (arms) uppr 3
Legs / Pants lowr 4
Hands / Gloves hand 5
Shoes feet 6
Accessories (neck) teef 7
Bags / Undershirt accs 8
Body Armor task 9
Decals decl 10
Tops / Jackets jbib 11
Studio name Code ID
Hats / Helmets p_head 0
Glasses p_eyes 1
Earpieces p_ears 2
Mouth p_mouth 3
Left Hand p_lhand 4
Right Hand p_rhand 5
Watches p_lwrist 6
Bracelets p_rwrist 7
Hip p_hip 8
Left Foot p_lfoot 9
Right Foot p_rfoot 10

Components:

stream/<collection>/<code>/<collection>^<code>_NNN_u.ydd
stream/<collection>/<code>/<collection>^<code>_diff_NNN_a_uni.ytd

where <collection> is e.g. mp_m_freemode_01_mp_m_mypack, NNN the 3-digit number, _u/_r the skin type and a…z the colour letter. Props use mp_m_freemode_01_p_mp_m_mypack and have no skin suffix.