Files and folders
The studio’s own data
Section titled “The studio’s own data”Everything is under %AppData%\Noxsware\ (paste that into the Windows Explorer address bar).
| Path | What |
|---|---|
settings.json |
Your settings and window layout |
license.json |
This PC’s activation. Tied to this PC; copying it to another one doesn’t work. |
library.json |
The Library list |
errors.log |
Unexpected errors (up to 1 MB) |
Projects\<project>\project.json |
The project |
Projects\<project>\history\ |
Saved versions (Handling, Meta editor) |
Projects\<project>\build\ |
Default Build clothing output |
Projects\<project>\package\ |
Contents of an imported .noxpack |
baseped\male, baseped\female |
The ped body read from your GTA V install |
vanilla-map-index.json |
Index of the game’s map files, for Map conflicts |
A fatal crash during startup is written to %TEMP%\nox_crash.txt.
Endings the studio adds
Section titled “Endings the studio adds”| Ending | Meaning |
|---|---|
.noxbak |
Untouched backup of a file the studio rewrote (.ymt, shop meta, handling.meta and other metas, carcols.meta, .ytyp, in-place optimized textures, server.cfg), made before the studio first changed it. File → Advanced → Restore originals puts them back. |
.noxoff |
A hidden file: a piece hidden from the game, or an unused file hidden by a ytyp fix. Rename it back to bring it back. |
.noxtmp |
Temporary file during in-place Optimize. Safe to delete if one is left behind. |
.noxpack |
An exported clothing project |
.noxsware\ folder in a pack |
Import records (imports\*.json), menu-number .csv files and files removed by Delete & renumber. FiveM ignores it. |
.noxbak, .noxoff and .noxsware\ are not loaded by the game, but they make the resource bigger to download. Server limits reports how much space they take.
Files the studio reads
Section titled “Files the studio reads”.ydd .yft .ydr .ytd .yld .ymt .meta .lua .ytyp .ymap .ybn .ycd .rpf