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Edit a piece

Open the Wardrobe from the toolbar, then click a piece in the Explorer. The tree goes pack › men/women › kind › piece, in plain words (hover a row for the game code). Kinds with more than 100 pieces are split into ranges.

The Wardrobe with no piece selected

The header shows totals for the project, for example 122 piece(s) · 996/65520 store items · fullest slot Male p_head 85/256 · 874 colour(s). Two buttons sit next to it: Add clothes… and Put on my server….

A piece page: header, actions, what it is, flags

On the right is a live 3D preview of the piece on a ped: drag to turn, right-drag to move, scroll to zoom, double-click to reset.

The kind, its number (e.g. Tops / Jackets #000; numbers count from zero), and chips for men/women, the pack, the number of colours, and whether it covers or shows skin. Below is the file name; hover it for the full path.

  • Preview on ped opens Ped Preview with this piece on, plus a picker for its colours.
  • Show in Explorer opens the file’s folder in Windows.
  • Hide from the game / Bring back into the game takes the piece out of the game without renumbering anything. See Hide a piece.

Problems with the piece appear in a card under the buttons. A line starting with ✕ is an error, ⚠ is a warning.

Field
What it is The kind, e.g. Tops / Jackets.
Who wears it Male or Female.
Skin Covers the skin (_u) or Shows skin (_r). Not used for props.

These decide which slot the piece lands in when you build. They don’t rename or move anything in the source pack.

High heels (shoes only). Slider from 0 to 2, with presets Flat 0, Low 0.5, Medium 1, High 1.5. The preview ped lifts as you drag. On male shoes only the lift applies, because the male ped has no high-heel walk.

Squash hair (hats only). Slider from −1 to 0, with presets Off 0, Standard −0.5, Full −1. It squashes the hair under the hat. It only shows in game, because the preview ped has no hair.

Flags. Most clothes need none. Hover a flag in the app to see what it does.

Flag Value
Bulky 1
Remove in vehicle 32
Bike only 64
No movement 128
Armoured 256
Motorcycle helmet 512
Random helmet 1024
Script helmet 2048
Flight helmet 4096
Hide in first person 8192
Use hat physics 16384
Pilot helmet 32768

All flags as one number shows the same as a single number, if you know the value you want. Unknown bits show as Other flag (N). Flags are kept in the project and written into the shop meta when you build. To set flags on many pieces at once, use Bulk flags.

Colours, with Hide and ✕ on each

Each colour has its letter, a thumbnail, Hide and ✕. Click a thumbnail to put that colour on the preview ped.

  • Hide takes one colour out of the game and closes the gap, so the rest stay a, b, c… in order. Bring back reverses it.
  • ✕ only drops the colour from this project. The file stays on disk.
  • + Add textures adds more colour files (.ytd) to the piece. A piece can have 26 at most.

A piece with no colours shows No colours yet: the piece shows up without a texture. Add its .ytd colour files.

Click Advanced (move, copy or delete, file names):

  • Move to slot…, Duplicate to slot…, Delete & renumber…, Remove from project. See Move, copy, hide and delete.
  • Files: the model, its alternates and cloth physics files, and the names the piece gets in a built resource, e.g. jbib_012_u.ydd and jbib_diff_012_a_uni.ytd.

In the Explorer tree, arrow keys move between pieces and the page follows. Left and Right fold and unfold groups. Ctrl+Z / Ctrl+Y undo and redo piece edits.